Initial Commit
Signed-off-by: Laurensius Kevin Setiadi <laurensius.setiadi@outlook.com>
This commit is contained in:
commit
37d4e555d1
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.gitattributes
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128
.gitattributes
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# Macro for Unity YAML-based asset files.
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[attr]unityyaml -text merge=unityyamlmerge diff
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# Macro for all binary files that should use Git LFS.
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[attr]lfs -text filter=lfs diff=lfs merge=lfs
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# Default to auto-normalized line endings.
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* text=auto
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# Code
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*.cs text diff=csharp
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# Unity Text Assets
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*.meta unityyaml
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*.unity unityyaml
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*.asset unityyaml
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*.prefab unityyaml
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*.mat unityyaml
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*.anim unityyaml
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*.controller unityyaml
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*.overrideController unityyaml
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*.physicMaterial unityyaml
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*.physicsMaterial2D unityyaml
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*.playable unityyaml
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*.mask unityyaml
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*.brush unityyaml
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*.flare unityyaml
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*.fontsettings unityyaml
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*.guiskin unityyaml
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*.giparams unityyaml
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*.renderTexture unityyaml
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*.spriteatlas unityyaml
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*.terrainlayer unityyaml
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*.mixer unityyaml
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*.shadervariants unityyaml
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*.preset unityyaml
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*.asmdef -text diff
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# Unity Binary Assets
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*.cubemap lfs
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*.unitypackage lfs
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# Note: Unity terrain assets must have "-Terrain" suffix.
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*-[Tt]errain.asset -unityyaml lfs
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# Note: Unity navmesh assets must have "-NavMesh" suffix.
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*-[Nn]av[Mm]esh.asset -unityyaml lfs
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# Image
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*.jpg lfs
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*.jpeg lfs
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*.png lfs
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*.apng lfs
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*.atsc lfs
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*.gif lfs
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*.bmp lfs
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*.exr lfs
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*.tga lfs
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*.tiff lfs
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*.tif lfs
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*.iff lfs
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*.pict lfs
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*.dds lfs
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*.xcf lfs
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*.leo lfs
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*.kra lfs
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*.kpp lfs
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*.clip lfs
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*.webm lfs
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*.webp lfs
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*.svg lfs
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*.svgz lfs
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*.psd lfs
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*.afphoto lfs
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*.afdesign lfs
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# Audio
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*.mp3 lfs
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*.ogg lfs
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*.wav lfs
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*.aiff lfs
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*.aif lfs
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*.mod lfs
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*.it lfs
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*.s3m lfs
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*.xm lfs
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# Video
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*.mov lfs
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*.avi lfs
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*.asf lfs
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*.mpg lfs
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*.mpeg lfs
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*.mp4 lfs
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*.flv lfs
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*.ogv lfs
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*.wmv lfs
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# 3D
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*.fbx lfs
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*.obj lfs
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*.max lfs
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*.blend lfs
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*.blender lfs
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*.dae lfs
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*.mb lfs
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*.ma lfs
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*.3ds lfs
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*.dfx lfs
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*.c4d lfs
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*.lwo lfs
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*.lwo2 lfs
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*.abc lfs
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*.3dm lfs
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*.bin lfs
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*.glb lfs
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# Executables
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*.exe lfs
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*.dll lfs
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*.so lfs
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*.pdb lfs
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*.mdb lfs
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# Packaging
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*.zip lfs
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*.7z lfs
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*.gz lfs
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*.rar lfs
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*.tar lfs
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71
.gitignore
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71
.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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#*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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